Wednesday, 5 January 2011

Finite state machine layout






So, to give a clearer idea of how I want my finite state machine to work for my iPhone game I have sketched out a quick flow diagram, of sorts.

Anything with a question mark next to it I'm not sure if I will include, or if DragonfireSDK supports it.

I've found a document/webpage/tutorial that goes into some depth on finite state machines that I'm going to slowly work my way through. If you're interested you can look through it yourself here.

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